Material
Enchantments
Protection · select one
Reduces all non-magic damage by up to 64% across a full set. EPF 4 per piece, 16 total.
Reduces fire damage (Blaze hits, fire ticks) by up to 80%. EPF 8 per piece, 32 total, capped at 25.
Reduces explosion damage (Creeper, Ghast, TNT) by up to 80%. EPF 8 per piece, 32 total, capped at 25.
Reduces projectile damage (arrows, Ghast fireballs) by up to 80%. EPF 8 per piece, 32 total, capped at 25.
Universal
×4 effective durability
Full Set Stats
Armour
The total armour points provided by the full set. Each point reduces incoming damage by 4%, up to the cap of 20 points (80% reduction). Displayed as the armour pip bar in your HUD.
20 / 20
Toughness
Reduces the penalty high-damage hits impose on your armour. Without toughness, a powerful blow can bypass much of your protection. Diamond and netherite armour add toughness for more consistent defence against hard-hitting enemies.
8 / 12
Total Durability
The combined durability of all four pieces. Each hit consumes durability from the piece that absorbed it. When a piece reaches zero it breaks and must be repaired or replaced.
1,815
Enchantability
How strong your enchantments can be at an enchanting table or anvil. Higher values give better rolls. Gold has the highest enchantability (25), making it surprisingly effective for enchanting despite its low durability.
10 / 25
Upgradeable
Can be upgraded to Netherite using a Smithing Table and a Netherite Upgrade Smithing Template.
Per Piece
Piece
Defence
Armour points provided by this piece. Each pip represents one point, reducing incoming damage by 4%.
Durability
How many hits this piece can take before it breaks. Damage is absorbed by the piece covering the area that was hit.
Toughness
Reduces the effectiveness of high-damage attacks penetrating your armour. Only diamond and netherite provide toughness.
Helmet
Chestplate
Leggings
Boots
Mob Damage

Zombie
OverworldMelee
Direct physical contact attack. Reduced by armor points and toughness.
Attack (normal)3 HP
Damage blocked by armor
77.0% Calculated using the exact Java Edition formula: min(20, max(armor÷5, armor − damage÷(2 + toughness÷4))) ÷ 25. Higher damage attacks bypass more of your armor.
You take0.7 HP
Hits to kill player29 hits



